Eldarlands LARP employs a 3-limb-death, boffer combat system.
This simple, easy-to-follow method of combat helps to make gameplay smooth and keep it fast-paced, which aids in immersion. The rules are easy for new players to learn and memorize. In fact, most new players are off experiencing their own adventures within 30 minutes of their first time joining us.
There are occasions where one has difficulty understanding certain aspects of the game. As a general rule, if something doesn’t make sense, it’s better to take a death and ask about it after the battle has ended than to interrupt gameplay. There are many players, as well as the game marshals who are happy to discuss combat mechanics or offer clarity on a poorly worded or unfamiliar spell or effect.
The Eldarlands LARP Player’s Handbook was written with the player in mind. We offer a number of playable races, as well as 5 class archetypes; Cleric, Fighter, Mage, Ranger, and Rogue. These archetypes are designed to help guide players to build the character they want to play rather than forcing them to stick to a set list of attributes. The goal is to have fun. If you can have fun while growing something you built, all the better.
All of our weapons, shields, and armor are constructed with safety in mind. We have extensive construction rules which must be followed, and all items are inspected for use before each and every event. Unsafe weaponry and armors are not allowed to be used for gameplay.
All members are required to have a liability release waiver signed and on file before they can begin weapon authorization. This protects our members and the game itself in the unlikely event of injury or worse. As it stands, serious injuries are few and far between, especially when all safety rules and common sense are applied. Most often, little more than the occasional bruise, sore muscle, or minor scratch are the extent of injuries experienced. These are even rarer among experienced players who have learned proper movements, actions, and combat methods.
Eldarlands LARP is first and foremost a Live-Action Role-Playing game. While our combat covers most of the live-action elements, it does not cover them all. Our players dress up. They sometimes speak with a different accent or language. In essence, they become their characters. Mannerism, friends, foes, morals… all of these elements differ person to person, as they do character to character. Oftentimes, the character a player builds is an extension of themselves, or who they’d like to be. Other times, it’s an experiment in seeing how opposite they can be, allowing them to learn about themselves or test things they’ve always been curious about but unable to try.
LARPing is a temporary escape from reality. While many of the emotions and feelings are real, once the event comes to an end, we return to the real world, separating the game from what is.